Game Review: Resonance

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About Resonance (2012)

When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.

The suspicions they harbor, the memories they guard, the connections they share – all will converge as these four ordinary people work together to prevent a potentially cataclysmic disaster.

Steam Website

Review: Resonance

I have a particular love of puzzle adventures that stems back to the days before graphic wizardry, when story, puzzles and getting your brain going were the key fundamentals of a game for me. Even now, despite the vast array of games on the market that offer both stunning visuals and amazing gameplay, I’m still drawn back time and time again to those retro style games that just let you dip into a few hours of fun mind-teasing.

Resonance is one such game and – in true retro style – combines great music, an excellent storyline, a generous splash of humour and some great characters.  The game brings several characters (a journalist, doctor, scientist and cop) together to try and solve a murder and stop a potentially devastating weapon falling into the wrong hands.

One of the things I loved about Resonance was the ability to switch between characters in order to achieve different things. In many parts of the game, this was absolutely vital, having to use all four characters at once to work through a particular section. The second thing I loved is that it relied on logic, memory and common sense – but not in the silly “if you use the ray gun to open the tin of anchovies you can lure the cat that you didn’t know had swallowed the key and then open the locker that’s buried in a location you haven’t been to yet” way of some games. Instead, a keen eye and some patience is largely enough, though the game certainly does have its taxing moments.

The game allows you to bank memories so you can refer back to key events/revelations easily and not have to break off to keep copious notes but it also allows you to drag and drop memories and items into conversation, as well as allowing you to add items you can interactive with to a ‘thought bank’ so you can go and talk to people in other locations about them. This isn’t something I’d come across previously and I felt it really added to the game (and is probably one of the reasons it feels so logical and structured).

For the amount of gameplay and the price (I paid around $10/£6 on Steam), this is exceptional value and incredibly good fun. I wouldn’t hesitate to recommend it to adventure and/or puzzle fans. It’s an absolute treat for a leisurely weekend and I’m thrilled I picked it up.

Verdict: 4/5

(Game source: reviewer’s own copy)

Resonance Trailer

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Author: Donna Brown Donna is a longtime book lover and sometime book reviewer and has devoured books from an early age. She writes short (or long) stories as and when inspiration hits and is married to fantasy author David M. Brown (Fezariu's Epiphany, A World Apart). She was also co-contributor to David's book, Man vs Cat, a humorous look at life with six rambunctious rescue cats. Donna has lived in many different areas of the UK over the last 30-something years but has remained in Yorkshire for the past decade. She ardently disputes the misnomer that 'It's grim up north'.

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